The Editor, the goalkeeper of Components Engine
The goalkeeper is a key player in any soccer team. In Components Engine's team, the goalkeeper is the Editor.
The goalkeeper is a key player in any soccer team. In Components Engine's team, the goalkeeper is the EDITOR, a fundamental tool for creating your interactive 2D and 3D spare parts catalog.
The Editor is Components Engine's software for importing, managing, and editing the drawings and the spare parts lists needed to create the catalog. In addition, with the Editor, you can also publish your interactive catalog offline and online and create professional layouts for hard copy and PDF printing.
The Editor embeds plenty of features that allow you to:
- Import and edit technical drawings in raster and vector formats;
- Import and view 3D models;
- Import, edit, and update spare parts lists;
- Recognize the text objects in vector drawings, automatically convert them into hotspots, and associate them with their corresponding spare parts list data;
- Add hotspots in raster drawings automatically;
- Activate different types of fields in the spare parts list of the catalog, such as text, number, HTML, image, document, price, quantity, etc.;
- Activate different languages in the catalog;
- Attach any type of document to the spare parts catalog, such as operations and maintenance manuals, wiring diagrams, data sheets, videos, etc.;
- Manage recommended codes, kits, obsolete codes, etc.;
- Generate endless graphic layouts for hard copy and PDF printing;
- Publish interactive offline and online catalogs with no limit;
- …and much more!

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